- HEROES 3 SUCCESSION WARS MOD
- HEROES 3 SUCCESSION WARS UPGRADE
- HEROES 3 SUCCESSION WARS PC
- HEROES 3 SUCCESSION WARS SERIES
HEROES 3 SUCCESSION WARS MOD
And I'm gonna say the mod really feels like it is a rebirth of HMMII. I myself am a very big fan of HMMII, and I love it more than the third sequel. Don't want WoG scripts and innovations? Just disable them in the menu. Don't want to see new castles? Just start a scenario without them. You should know that the mod is ERA-based, and thus is very flexible in terms of available options. The mod exists for more than 4 years for now, and it has been subject to numerous changes, and even the team leader now is the different person. In fact, it could turn out to be very fun and interesting. It looks more like a mod for HOMM3 that uses HOMM2 graphics but has its own idea of creatures and factions. It even introduces a totally different faction that doesn't exist in any of the games.Īs such, it doesn't really look like a HOMM2->HOMM3 port. Furthermore, naming it "Succession Wars," implies that the HOMM2 campaign might also be recreated for HOMM3, perhaps with the new factions worked in somehow.Īlthough this mod does introduce a fair number of HOMM2 graphics, it doesn't seem to keep the same creature trees as HOMM3 or even HOMM2. I expected a straight port of the HOMM2 graphics to HOMM3, with some obvious new graphics additions for creatures that didn't exist in HOMM2 (e.g., gnolls / gnoll marauders). This is a very interesting and fun idea, but the name of the mod and the direction it's going don't seem to be completely in synch. General information will be provided in the top post. This thread will contain official announcements.
HEROES 3 SUCCESSION WARS SERIES
The further development of the project intends lore integration with the Might&Magic series by New World Computing with attention to earlier games of the series.
For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units.Heroes of Might and Magic III: The Succession Wars is a fan-made total conversion modification of Heroes of Might and Magic III, which aims to recreate the unique atmosphere of its prequel, Heroes of Might and Magic II, and to provide qualitatively new gaming impressions to the fans of both games.
HEROES 3 SUCCESSION WARS UPGRADE
Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance.Īnother major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted.
The magic system was changed in Heroes II. In Heroes I, heroes had a single fixed special ability according to their class. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. Once gained, a skill can be developed from Basic to Advanced and Expert levels. Each hero can possess up to eight different secondary skills out of fourteen available. First among them is the ability for heroes to gain special abilities. Heroes II introduced several new features that have since become standard for the series. Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold.
HEROES 3 SUCCESSION WARS PC
Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.Īn expansion pack, The Price of Loyalty, was released in 1997.
The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company.